|
ID |
Priority |
Type |
PhasePhase: This can be whatever you want. You can create your own categories to be grouped for progress,
breaking tasks into manageable chunks.
If using Core theory for app or game dev, you can create: Core, Progress, Release, Beta, Gold.
If you're using this for a story outline, you can break into Act One, Act Two, Act Three, etc.
This is your chance to get creative. One key ingredient is to number or alphabetize
at the start of your title so it can order how you want. Feel free to experiment. |
|
|
|
|
Reset |
|
Keep Hidden: Enabling this means you can keep an$value hidden from public view when sharing lists. Some things are best kept secret. :) |
v1.0 - Alpha Core - Progress: 74% Completed:(191/258) Remaining: 67 |
|
|
|
|
|
|
|
|
|
|
|
|
3939 |
TOP |
CREATE |
v1.0 - Alpha Core |
Treasure Variety: Update value for treasure variety in dictionary (second pass) item + metal bonus mechanics |
|
|
|
|
|
|
|
386 |
HIGH |
QA |
v1.0 - Alpha Core |
Exit game script |
|
|
|
|
|
|
|
484 |
HIGH |
IMPLEMENT |
v1.0 - Alpha Core |
Save Game (leave for last) |
|
|
|
|
|
|
|
533 |
HIGH |
IMPLEMENT |
v1.0 - Alpha Core |
Quit game mechanics working |
|
|
|
|
|
|
|
3664 |
HIGH |
CONSIDER |
v1.0 - Alpha Core |
New Metals: Niobium random color assign |
|
|
|
|
|
|
|
4426 |
HIGH |
CONSIDER |
v1.0 - Alpha Core |
Convert large plain to Unity Terrain (needs testing but ideal) |
|
|
|
|
|
|
|
611 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Core |
^ Inventory: option to discard treasure from inventory page. Lands where player is positioned. (when bag full, it's handy)Preview: April 26, 2023
Requires inventory to show up in player menu with the ability to display buttons per item |
|
|
|
|
|
|
|
679 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Core |
Sound: "Ka Ching!" sound when selling items (one of my faves) |
|
|
|
|
|
|
|
2800 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Create Park Sign "Welcome To Treasure Park" concept (optional) |
|
|
|
|
|
|
|
2871 |
MEDIUM |
CREATE |
v1.0 - Alpha Core |
Create rolling hills terrain. Also think about making the park model stagnant rather than random. |
|
|
|
|
|
|
|
2928 |
MEDIUM |
CREATE |
v1.0 - Alpha Core |
^ Look for slot sounds or Mario Kart inspired sound effects for general purpose. Preview: April 26, 2023
If you can't find anything awesome, consider pushing the priority down until you do. :) |
|
|
|
|
|
|
|
3025 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Core |
Hide Top bar GUI during Options, Inventory, and Treasure Find moment. |
|
|
|
|
|
|
|
3028 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Core |
spawn earth mounds after dig to show players where they've dug. |
|
|
|
|
|
|
|
3068 |
MEDIUM |
QA |
v1.0 - Alpha Core |
Feedback: sound fx for mode switch between shovel and detector |
|
|
|
|
|
|
|
3073 |
MEDIUM |
QA |
v1.0 - Alpha Core |
Feedback: Add Welcome sign to display or showcase why you're there. |
|
|
|
|
|
|
|
3078 |
MEDIUM |
QA |
v1.0 - Alpha Core |
It would be cool to add "under construction" stickers and orange cones around the world so we can make it feel real |
|
|
|
|
|
|
|
3080 |
MEDIUM |
QA |
v1.0 - Alpha Core |
Feedback: Add dirt piles wherever player has gone (tricky) |
|
|
|
|
|
|
|
3166 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Sound: add an effect for shoveling |
|
|
|
|
|
|
|
3168 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Sound: metal detector static or something like it pleasing to the ear |
|
|
|
|
|
|
|
3240 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Core |
Store: Replace OPEN sign with a legit texture. This should help improve UI experience. |
|
|
|
|
|
|
|
3384 |
MEDIUM |
BUG |
v1.0 - Alpha Core |
Store Mode: pause makes menu disappear and doesn't preserve pause UI. Figure out a fix. |
|
|
|
|
|
|
|
3403 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Mouse turn could use a speed adjustment, maybe reduce by half |
|
|
|
|
|
|
|
3475 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
End: when all treasure Is found, announce park is closed and ask player for retry with "The End" and "Play Again" |
|
|
|
|
|
|
|
3502 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Check if Player can sell inventory for 50% return of full value. If not, do so. |
|
|
|
|
|
|
|
3623 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Implement question mark in place of treasure not found when missed. |
|
|
|
|
|
|
|
3662 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
new metals: update detector (maybe but don't make this a priority unless necessary) |
|
|
|
|
|
|
|
3667 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
GUI: Item list UI should add a num like (2) Erbium when same metal found to shorten list. |
|
|
|
|
|
|
|
3940 |
MEDIUM |
CREATE |
v1.0 - Alpha Core |
Treasure Variety: Implement metal and gem bonus in dictionary |
|
|
|
|
|
|
|
4196 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Ludes: Add undulating terrain |
|
|
|
|
|
|
|
4252 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
preset terrain experiment: add 7 types for slopes, troughs, and flat that make up the environment |
|
|
|
|
|
|
|
4404 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Treasure Variety: Improve or polish backstories based on year and theme |
|
|
|
|
|
|
|
4483 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Can't sell items until I have to uneqip them, screen experience rigidPreview: 25 minute play test Flow Menu: More – When I go the sell inventory menu, I can’t sell items until I have to unequip them. Which is a different screen. So I’m forced to go the unequip screen, then I can sell. Vs doing that from the same screen.
Bug, visual, treasure on ground, in front of player. I started to dig, but escaped out by accident. Then the item appeared on the ground, as the digging sound occurred. But I was not on the digging screen. Reactivated digging screen and item was picked up off ground to the center screen.
Repro: Got the bug, where when I try to equip, it randomly pulls off the wrong items, feels like an array add issue with not clearing the last section when referenced the next time used.
Experience: Now I got to a good amount of distance and hope to find a big item. Like today, I got a 1500 $ item, and then was off to the races. Treasure in geo or under it, the more this happens, the more it makes the world feel, like a hazard and real. |
|
|
|
|
|
|
|
4484 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Got to about 130 items left again and crashed. Preview: May 12, 2024
Got to about 130 items left again and crashed. Started getting game hiccups, when the search meter goes from purple to gold, over and over again. 1.6 shoes 12 bag No rusty object detector
Bug: Not hearing sound when I switch from shovel to detector and so on. Still flow issues in menu. What I do, Buy first, assign first, then sell last. 3 crashes in 5 playtests. I use chrome, and tab out often with escape, because of menu flow. So I have to make the screen large again and so on. |
|
|
|
|
|
|
|
4485 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Flow, Ui, going between selling and getting back to game control, does not feel fluid yet but has gotten better. Preview: 5 20 2024
Playtest -- 25 minutes Found 37 items shoes 1.6 bag 12
Flow, Ui, going between selling and getting back to game control, does not feel fluid yet but has gotten better. Rusty - rewards can have silly antidotes These all tell stories about the part, and things about this universe When you collect something, text also sayd 5 of 12... etc. Easier to see icon when full. Misleading, when bag is full, I don't know what to press to get back to moving, less I guess. 3 to go in doesn't exit with 3 too Current Menu Flow (this flow is clunky). Related to going in and out of menus, to go back in. Sell all treasure. Then Buy. Assign new gear. Sell old gear. After full play time Crash, upgraded to, 1.1 shovel. General Note Obstacles really help. The brain still wants to solve other problems too.
In 4 play tests, I've encountered 2 crashes. At about the 30 to 40 plus item range. One time I was at the store, second time I was very far away.
One time I was using menus alot, the other I was just walking around a lot.
I'm not sure, but the only element that has a comp, is total time playing and unlocking stuff.
I'll test more to try and repro.
I know these steps are light in detail but it's all I can gather so far. |
|
|
|
|
|
|
|
4486 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Could not turn on x2 shows, with backpack 12, and the detector from above. Preview: Backback working.
Got 20 items or so.
Unlocked shoes 2x, back 12 and precious metal only detector.
Highlights are a little confusing to know what is selected.
Could not turn on x2 shows, with backpack 12, and the detector from above. This felt like a max out. Anyone I would try to apply all of them, the game auto swaps out there other...
Nice work
|
|
|
|
|
|
|
|
4488 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Ludes: Can't get to items in worled objects, which could be cool actually ... keep this bug |
|
|
|
|
|
|
|
4489 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: I unlocked the detector upgrade but was not gifted it.Preview:This is to prove I unlocked the detector upgrade but was not gifted it.
|
|
|
|
|
|
|
|
4490 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Rock overlaps store and blocks itPreview: |
|
|
|
|
|
|
|
4491 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Long walk with nothing going, needs environment event or ambient distractionPreview:Bugs
Couple items in rocks, can’t get to them.
Less, fun, long walks with nothing going… this doesn’t need gameplay, just things in the environment.
Less fun, upgrade not working. |
|
|
|
|
|
|
|
4492 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Suggestion - Player has incoming balls like Cod artillery strikes to avoid… Preview: Player has incoming balls like Cod artillery strikes to avoid… It’s be like a flurry vs once in a while… |
|
|
|
|
|
|
|
4493 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
^ Ludes: Detector upgrade to not find rusty stuff still does itPreview:
- *Test: Found about 20 plus items, upgrades about 40%, got to end of zone where crash occurred.
- LOVE env stuff love it, love it. Placement and discovery times with Fibonacci rule is on fucking point. Can you move while, you bring up, item you collected… Env is making it way easier for me to remember where I’ve been, love it. Totally capturing a Wow look with trees, love it, in fact… keep going and make people feel like it’s walking around Wow with your visual vision.
- Bug: Detector upgrade to not find rusty stuff, still finding rusty stuff. On screen visual still says standard detector.
- Walking to and back, need something worldly going on…
- Flow, discovery and upgrade system are working well.
- Crazy Idea • Setup, player is near a gold course. o Golf course, becomes active.
|
|
|
|
|
|
|
|
4494 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Kawagiwa: credit Chris for sound engineering the shovel. |
|
|
|
|
|
|
|
4495 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core |
Experiment: Day/Night based on system time |
|
|
|
|
|
|
|
3023 |
LOW |
CLEAN |
v1.0 - Alpha Core |
^ GameManagerGUI: Treasure Find buttons and elements don't need conditions except on parents. Clean!Preview: The Treasure Found result text, panels, and buttons all have conditional statements placed on them after the dig and between animation events.
Since we're placing these on parent elements, we don't need to do so on all text and panels, we can instead parent them and mix or match accordingly.
Clean when you can. |
|
|
|
|
|
|
|
3059 |
LOW |
IMPLEMENT |
v1.0 - Alpha Core |
User Feedback: Audio pass - Satisfying sounds (yeah maybe it's time to not be a coward on audio) |
|
|
|
|
|
|
|
3066 |
LOW |
QA |
v1.0 - Alpha Core |
^ Feedback: Store mode should have it's own musicPreview: April 26, 2023
This can get tricky. If unsure, move to Medium and beyond since it could take a while. |
|
|
|
|
|
|
|
3069 |
LOW |
QA |
v1.0 - Alpha Core |
^ Feedback: uncovered found sound FX and jinglePreview: April 26, 2023
If you can't find anything awesome right away, push back for later and take your time to get this right. |
|
|
|
|
|
|
|
3071 |
LOW |
QA |
v1.0 - Alpha Core |
Feedback: Inventory should include treasure so you can drop the item you don't care about. |
|
|
|
|
|
|
|
3076 |
LOW |
QA |
v1.0 - Alpha Core |
Feedback: Inventory menu for treasure shows value to choose which to drop |
|
|
|
|
|
|
|
3093 |
LOW |
CONSIDER |
v1.0 - Alpha Core |
Feedback: bonus moment for consecutive finds like with rusty nails or any other kind |
|
|
|
|
|
|
|
3096 |
LOW |
CONSIDER |
v1.0 - Alpha Core |
^ Feedback (art): Update store UIPreview: |
|
|
|
|
|
|
|
3182 |
LOW |
CONSIDER |
v1.0 - Alpha Core |
Audio: Sound of the ocean or water from afar, rushing water |
|
|
|
|
|
|
|
3183 |
LOW |
IMPLEMENT |
v1.0 - Alpha Core |
Bake shadows for the store at some point with low Rez depth map. (lower priority if need be) |
|
|
|
|
|
|
|
3228 |
LOW |
IMPLEMENT |
v1.0 - Alpha Core |
Achievement: Sweeping Beauty |
|
|
|
|
|
|
|
3265 |
LOW |
IMPLEMENT |
v1.0 - Alpha Core |
Inventory: a page that shows a history if all treasure found and the quantity as well as total weight. |
|
|
|
|
|
|
|
3269 |
LOW |
CONSIDER |
v1.0 - Alpha Core |
Achievement: collecting all junk assigns huge bonus and title (Saving the Planet) |
|
|
|
|
|
|
|
3466 |
LOW |
CLEAN |
v1.0 - Alpha Core |
Cleanup: Player Manager's Treasure Rank and Treasure Manager can be called with using. Update |
|
|
|
|
|
|
|
3474 |
LOW |
CONSIDER |
v1.0 - Alpha Core |
Reduce latency in web full screen mode |
|
|
|
|
|
|
|
3575 |
LOW |
QA |
v1.0 - Alpha Core |
^ Feedback: Object appears above ground when dug after BOILING is indicated.Preview:
Tester:
While I was playing I kept digging on the boiling indicator because I thought that was the last level
when I did that it said I failed but the obj appeared above ground then I just walked over to it and had to dig on it to get it.
I was able to repeat it 4 times. (see FIRE and BOILING bug for details, which is related)
Dev note:
It's possible we need to reinforce mechanics so digging and success only works on FIRE or JACKPOT than distance, just in case.
|
|
|
|
|
|
|
|
4197 |
LOW |
CONSIDER |
v1.0 - Alpha Core |
Ludes: add patrol or some kind of random moving obstacle that makes you think with slowdown penalty |
|
|
|
|
|
|
|
396 |
MINIMUM |
QA |
v1.0 - Alpha Core |
item scrolling (treasure scrolling) on larger bag capacity. |
|
|
|
|
|
|
|
677 |
MINIMUM |
IMPLEMENT |
v1.0 - Alpha Core |
^ Found treasure in Player Backpack should default to underground position. Preview: April 26, 2023
Unsure what this means, investigate what happens to treasure in player backpack and if the GO is destroyed or moved to a particular location. |
|
|
|
|
|
|
|
3056 |
MINIMUM |
IMPLEMENT |
v1.0 - Alpha Core |
^ voice over 'you are at the end of the world. We hope you have enjoyed your existence. see you at the other side.' ..Preview: Whenever player fall off the edge of the world. Needs triggers. |
|
|
|
|
|
|
|
3088 |
MINIMUM |
CONSIDER |
v1.0 - Alpha Core |
Add totem poles and other Native American themes as arches and for storytelling. |
|
|
|
|
|
|
|
3229 |
MINIMUM |
IMPLEMENT |
v1.0 - Alpha Core |
^ Breadcrumb: Make gold the first of closest 5 treasures you find.Preview: If not gold, make the first 8 to 10 closest items to player start the highest tier default detector can detect. |
|
|
|
|
|
|
|
3504 |
MINIMUM |
CONSIDER |
v1.0 - Alpha Core |
Adding up the value of treasure leaves pay gap for priciest detector. Consider offset or add Golf Cart purchase. |
|
|
|
|
|
|
|
4198 |
NONE |
CONSIDER |
v1.0 - Alpha Core |
Consider poison ivy mechanic, slow down for x number of seconds until poison fades or you apply first aid |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.0 - Alpha Core Marketing - Progress: 72% Completed:(26/36) Remaining: 10 |
|
|
|
|
|
|
|
|
|
|
|
|
2801 |
TOP |
CONSIDER |
v1.0 - Alpha Core Marketing |
Week 01: Welcome to Treasure Park Concept art |
|
|
|
|
|
|
|
2803 |
TOP |
CONSIDER |
v1.0 - Alpha Core Marketing |
Week 01: Consider making wallpaper for itch.io downloadable. |
|
|
|
|
|
|
|
3644 |
TOP |
CONSIDER |
v1.0 - Alpha Core Marketing |
Create a chart of the worlds metals from rare to common in an infographic promo |
|
|
|
|
|
|
|
3645 |
TOP |
CONSIDER |
v1.0 - Alpha Core Marketing |
Create infographic on most common and rare items found in treasure hunting as promo |
|
|
|
|
|
|
|
2781 |
HIGH |
CONSIDER |
v1.0 - Alpha Core Marketing |
Save system: share how you can save the game and come back any time. |
|
|
|
|
|
|
|
3429 |
HIGH |
CONSIDER |
v1.0 - Alpha Core Marketing |
Exclusive Facebook page for the game |
|
|
|
|
|
|
|
3463 |
HIGH |
CONSIDER |
v1.0 - Alpha Core Marketing |
Steam: Consider wishlist page or move after next phase. |
|
|
|
|
|
|
|
2763 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core Marketing |
Talk about OZT in metal weights and how it's incorporated in-game. Make it educational about real metals |
|
|
|
|
|
|
|
3434 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core Marketing |
Facebook group dedicated to Can You Dig It |
|
|
|
|
|
|
|
3435 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Core Marketing |
Twitter: Not sure if go with this but consider |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.0 - Alpha Progress - Progress: 11% Completed:(11/92) Remaining: 81 |
|
|
|
|
|
|
|
|
|
|
|
|
2557 |
HIGH |
QA |
v1.0 - Alpha Progress |
^ After buying an item, there's no need to disable since you can sell it. May want to buy again. Preview: Solution: uncomment foreach statement under StoreManager.cs > StoreMainMenu() |
|
|
|
|
|
|
|
2566 |
HIGH |
QA |
v1.0 - Alpha Progress |
^ Since Player can buy multiple items of same type, add quantity to reflect this. Preview: Related to Bug# 2557 - this can updated once that mechanic has been introduced |
|
|
|
|
|
|
|
2854 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
Golf Kart: Consider the fastest speed of the golf kart |
|
|
|
|
|
|
|
2870 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
^ Consider treasures found in real life hunts and add a greater variety of models along with rank valuePreview: This can be a skull, shoes, watch, wedding ring, various items. We might also be able to introduce this is a random
thing or be able to include it as part of what you find on a regular basis. Non-metallic items can and should
probably go for part of the appraisal mechanic. Consider. |
|
|
|
|
|
|
|
2912 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
Golf Kart: In treasure store, charge for rental or sell golf kart key |
|
|
|
|
|
|
|
2913 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
Golf Kart: warning if you haven't purchased key along with message to purchase at store |
|
|
|
|
|
|
|
2934 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
Sandpits: art modeling |
|
|
|
|
|
|
|
2935 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
Sandpits: mechanics - longer dig time but greater chance of precious treasure |
|
|
|
|
|
|
|
2959 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
Sandpits: mechanics -White sand is default, but try Black sand also as a level higher of difficulty. |
|
|
|
|
|
|
|
2960 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
^ Water pits: Add knee high water that gives player difficulty but an allowance to discovery treasure.Preview: April 26, 2023
If unsure, move to Medium and beyond. |
|
|
|
|
|
|
|
2961 |
HIGH |
CREATE |
v1.0 - Alpha Progress |
^ Mudpits: an added increase in difficulty yet reward from water pits with special gear, shoes, and otherwisePreview: April 26, 2023
If unsure, move to Medium and beyond. |
|
|
|
|
|
|
|
3061 |
HIGH |
IMPLEMENT |
v1.0 - Alpha Progress |
Metal detector battery indicator which lasts 90 mins and recharges at the store. (or have charging station) |
|
|
|
|
|
|
|
3072 |
HIGH |
QA |
v1.0 - Alpha Progress |
Add compass to top of screen |
|
|
|
|
|
|
|
3227 |
HIGH |
IMPLEMENT |
v1.0 - Alpha Progress |
^ Feedback: Is there gold? Figure out a way to build anticipation for what treausre you find. Preview:
This can take the form of anticipation by either having a poster showing the items you can find at the park or a table or some kind of showcase area that demonstrates what's possible to find out there.
June 29, 2023
A quick solution at the moment would be to create an advertisement at the store to purchase a Gold
detector when looking for Gold. Also, maybe we need to consider detector filtering between levels to
allow up to that metal but at least having an ad may address the issue as mechanics are being worked out.
|
|
|
|
|
|
|
|
3491 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Detect: Ghost - this haunted detector helps locate items buried with a spooky past |
|
|
|
|
|
|
|
3501 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Store surprise: 1 in 10 chance the store has a 50% off discount or percentage based on closet div 10 roll. |
|
|
|
|
|
|
|
3510 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Add variable for priceProgression which is an exponent of prices from cheapest to most expensive. Improve tweaks |
|
|
|
|
|
|
|
3563 |
HIGH |
QA |
v1.0 - Alpha Progress |
Golf Kart: key available in inventory |
|
|
|
|
|
|
|
3566 |
HIGH |
QA |
v1.0 - Alpha Progress |
Golf Cart: Exit vehicle and park. |
|
|
|
|
|
|
|
3567 |
HIGH |
QA |
v1.0 - Alpha Progress |
^ Golf Cart: physics stablePreview: For more details (thanks to Jules)
"https://forum.unity.com/threads/the-dark-art-of-unity-wheel-colliders-what-unity-doesnt-tell-you.1109261/?fbclid=IwAR07wBZwGWjTDgk_uNFY5QOuAXDJw9_SH6UYWu-i945raDcgKdTCSeQGny4" target="_blank">The Dark Art of Unity Wheel Colliders - What Unity Doesn't Tell You.< |
|
|
|
|
|
|
|
3580 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Golf Cart: Steering rotates with player controls |
|
|
|
|
|
|
|
3581 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Golf Cart: Clean up internal wheel mechanics scripts |
|
|
|
|
|
|
|
3582 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Golf Cart: Hide key in store corner for debug (maybe make it a treasure hidden) |
|
|
|
|
|
|
|
3620 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
GolfCart: add a mini iPad that shows speed as well as transmission. |
|
|
|
|
|
|
|
3622 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Gold cart: breaks - UpdateWheelRotation() needs to stop wheels on B key. |
|
|
|
|
|
|
|
3629 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Allow starter detector and all others to gain slim chance of finding any or all treasure for luck. |
|
|
|
|
|
|
|
3699 |
HIGH |
CONSIDER |
v1.0 - Alpha Progress |
Fool's Gold (add in as treasure) |
|
|
|
|
|
|
|
855 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Progress |
Inventory: Button system needs fix. Either have preset max number or auto-gen based on total inventory (might be easier) |
|
|
|
|
|
|
|
860 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Progress |
Inventory Menu: Equip and Treasure lists as subpages (maybe as buttons that enable/disable grouped obj |
|
|
|
|
|
|
|
980 |
MEDIUM |
POLISH |
v1.0 - Alpha Progress |
^ Display market index for precious metals in corner. (as if stock market)Preview: Perhaps include a UI toggle for it to be on and off. Sale price of metals then become based on those prices, some would rise, others
would fall, players can then strategize the best time to sell their metals. This would entail whether the player would want to sell
all their metals or by category (add to list later if need be)
Example:
"copper total 0.4oz"
"gold total 3.2oz"
"iridium total 1.3oz"
I'm not sure if down the line a nuance to sell in oz increments matters versus the choice to sell all metals of type. We can
try the simple idea first and keep it that way until it becomes important, matters, or we allow it to become an
upgradable purchase (think of it as membership fee to allow players that ability). |
|
|
|
|
|
|
|
1096 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Offer a chance for players to donate to charity or pay extra with proceeds toward a good cause. Raises luck. |
|
|
|
|
|
|
|
2848 |
MEDIUM |
CREATE |
v1.0 - Alpha Progress |
Measure how long it takes to travel from one treasure item to another (average) if using Rusty Nails |
|
|
|
|
|
|
|
2850 |
MEDIUM |
CREATE |
v1.0 - Alpha Progress |
Set the level size to maximum number of treasure |
|
|
|
|
|
|
|
2851 |
MEDIUM |
CREATE |
v1.0 - Alpha Progress |
Set number of treasure per level based on the chance of max payout |
|
|
|
|
|
|
|
2853 |
MEDIUM |
CREATE |
v1.0 - Alpha Progress |
Set the price of our cheapest item, the shoes, on the average value of 10 items filled or 1 in 10 chance value. |
|
|
|
|
|
|
|
3058 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Progress |
^ User Feedback: Shovel limited use to buy a new one. (explore idea)Preview: Setting a potential weakness to the shovel with limited use but if well
timed in digging within indicator, could last double (we'll test it) |
|
|
|
|
|
|
|
3063 |
MEDIUM |
IMPLEMENT |
v1.0 - Alpha Progress |
Design Guide: Think about replacing Wire One |
|
|
|
|
|
|
|
3067 |
MEDIUM |
QA |
v1.0 - Alpha Progress |
Feedback: Shovel and Metal detector switch animation for player character |
|
|
|
|
|
|
|
3075 |
MEDIUM |
QA |
v1.0 - Alpha Progress |
Needs an environment art pass |
|
|
|
|
|
|
|
3077 |
MEDIUM |
QA |
v1.0 - Alpha Progress |
^ Feedback: special bonuses during sale like 5 aluminums or 10 rusty nails, etc. We should display them at the store.Preview: April 26, 2023
I like this one for gameplay but may need to be pushed back in favor of more important mechanics. |
|
|
|
|
|
|
|
3079 |
MEDIUM |
QA |
v1.0 - Alpha Progress |
Feedback: remnants of life such as abandoned picnic table or fire that was blown out, signs of park life with backstory. |
|
|
|
|
|
|
|
3083 |
MEDIUM |
QA |
v1.0 - Alpha Progress |
Feedback: A milli loop on chirps (not high priority but helps) |
|
|
|
|
|
|
|
3084 |
MEDIUM |
QA |
v1.0 - Alpha Progress |
Feedback: SoundFX for ambient wind, maybe helicopter passing, plane, other or secondary ambiance. |
|
|
|
|
|
|
|
3091 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Feedback: Consider upgrade that allows the smashing of stones while digging (shovel upgrade) |
|
|
|
|
|
|
|
3092 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Feedback: Bonus moment for time between digs |
|
|
|
|
|
|
|
3094 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Feedback: Add icons for treasure found in inventory page once integrated |
|
|
|
|
|
|
|
3097 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
^ Feedback: Add picnic area (concept)Preview:
Based on John Ereks concept. |
|
|
|
|
|
|
|
3099 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
^ Feedback: Add the engineerPreview: Engineer (not pictured) works on the golf carts to maintain them. But also appraises
items based on thier future value. If valid, player gets backstory and
appraisal bonus. |
|
|
|
|
|
|
|
3100 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
^ Feedback: Add the HistorianPreview:Historian appraises object based on present value. If valid, player gets backstory and
appraisal bonus.
|
|
|
|
|
|
|
|
3101 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
^ Feedback: First pass cliffside area in env modelingPreview:
The Cliffside concept is cool for integrating into the game. Also consider naming the park, Cliffside Bluffs park. |
|
|
|
|
|
|
|
3155 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
^ Add head bob mechanic (subtle) for PlayerPreview: April 26, 2023
This is totally optional. It may not matter nor come in handy until we address if the player will be human or robot. Consider. |
|
|
|
|
|
|
|
3165 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Sound: Add an effect for switching modes |
|
|
|
|
|
|
|
3167 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
^ Sound: add an effect for when you find something, maybe a deep gong to symbolize intutionPreview: This could be a rabbit hole so you can move this back to a lower priority if need be. |
|
|
|
|
|
|
|
3266 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
UI: Fade during walk and other moments. Work to minimize HUD except where needed. Experiment. |
|
|
|
|
|
|
|
3270 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Boy Scouts have merit badges. Consider having a billboard based on ranked assignments. Winning gives you badges. |
|
|
|
|
|
|
|
3467 |
MEDIUM |
CONSIDER |
v1.0 - Alpha Progress |
Consider gems: diamonds, rubies, opal, etc. |
|
|
|
|
|
|
|
896 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Store Sell: Treasure to sell should have itemized list of each treasure to be sold and it's price along with grand totalPreview: Make the list scrollable but then at the bottom have a static total amount for all treasure.
I'm not sure if there should be a series of items to check on and off or to wait until the next version integrate this. |
|
|
|
|
|
|
|
898 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
Store Mode: consider consolidating the Sell OK and Cancel buttons into one Return to Sell Menu function if too similar. |
|
|
|
|
|
|
|
1097 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
Picture snap mode, that's when you can take photos of the world around you. Would be awesome to have as buyable item. |
|
|
|
|
|
|
|
2914 |
LOW |
CREATE |
v1.0 - Alpha Progress |
Kuragawa: Siezmometer for finding meteor objects (mission based objectives maybe) |
|
|
|
|
|
|
|
3098 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Feedback: Add the fortune tellerPreview:
Fortune teller shares with player history of item from past or culture value.
Awards appraisal bonus if any significance found.
May 19, 2023
We might be able to rough out something instead where a box with a crystal ball or basic sphere would
cost 1 credit, sit next to the treasure shop, take a few seconds, maybe add some gear sounds,
and then pop out a fortune to share. It's basically a mechanical fortune cookie mean to
give some kind of profound, motivational advice and humor. But from a gut level, I
really wanted it to be a pick me up during hard times worth prototyping in the simplest form. |
|
|
|
|
|
|
|
3472 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
Include inflation integer to double prices and force choices in the store as a multiplier |
|
|
|
|
|
|
|
3493 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Can You DOG It? A weird version of the game where treasure is replaces with dogs and their species.Preview:
It's a weird version of the game I humored in my journal. It could be a fun mode to put in the game but not sure how to implement the way Players are introduced to this odd parody. Should it be included? Would it be a reward for completing the game? Even at the basic level, it would be fun to add and see what happens. Perhaps it's an incentive to complete the game?
|
|
|
|
|
|
|
|
3584 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
procedural track for golf cart |
|
|
|
|
|
|
|
3585 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
Procedural river for water running across the level |
|
|
|
|
|
|
|
3586 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
Bridge appears in procedural system where road intersects river assets |
|
|
|
|
|
|
|
3587 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
River asses slow down player walk and shovel speed unless upgrades available. |
|
|
|
|
|
|
|
3613 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Mysteriousness MeterPreview:Objects have market value, but also a Mystery aspect.
Background in Sky changes (Spaceship/planet/Chthulhu horror/Airplane battle/Steampunk blimps, etc)
Real-world component. Find pieces of a mystery object in-game. Once ‘minted’ through some in-game challenge/process, a 3D print is made (one per object ever). These pieces can dropshipped via
3D printed model. Players to trade items IRL? Create secondary “official” printed objects, have user voted items they’d like to see, etc.
|
|
|
|
|
|
|
|
3614 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Western MinePreview:It’s the goldrush in the Dusty Gulch Valley. After word spread that there’s valuable metals in the area, folks have flocked to the area looking to strike it rich.
“Mine All Mine” – Create a land area that you claim. You can steal, but selling the objects you find on stolen land is harder and you’ll build a reputation as untrustworthy. *Might create uncontrollable black market unless a testimonial system is implented.
|
|
|
|
|
|
|
|
3615 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Chunk of SteampunkPreview: Blimps in the air. There is a battle raging above that we can barely see. Air Pirates vs the Royal Legion and both are in pursuit of treasure. You play a scavenger that makes the best of the situation and digs for fallen items. |
|
|
|
|
|
|
|
3616 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Space Invaders AftermathPreview:Search for valuable alien artifacts. Many known precious metals but some are completely unknown. Require a visit to a specialist to appraise.
We can see meteors crash in distance, revealing more potential items to find. Seismometer item can be earned to know if there has been a meteor crashed in some vicinity
|
|
|
|
|
|
|
|
3617 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Cthulhu/Gothic HorrorPreview:Finding ancient relics. Demogorgon Horn. Werewolf tooth. Frankenstein bolt.
Some that unlock doors to new universes. An upside down? A magic impossible doorway?
|
|
|
|
|
|
|
|
3618 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Carnival of CuriositiesPreview:Every year, there is a mysterious inter-dimensional carnival made up of fantastical entertainers that appears in this area. They stay for 7 days and literally vanish. Only some items remain, including a fortune teller machine that tells people when the circus will arrive again and warns not to occupy the space (or you’ll fuse with the traveling circus people/objects).
A side effect of the teleportation is the transmutation of earth ores into precious metals (similar to fulgrites from lightning strikes). Most of the year, the area is populated by these treasure hunters.
Countdown: Could be an actual event that happens in-game (spin off title?) where treasure hunters can actually see the carnival. *Super heavy workload to create though
|
|
|
|
|
|
|
|
3619 |
LOW |
CONSIDER |
v1.0 - Alpha Progress |
^ Kawagiwa: Piracy on the High SeasPreview:Islands of digging spaces. |
|
|
|
|
|
|
|
673 |
MINIMUM |
IMPLEMENT |
v1.0 - Alpha Progress |
GUIManager: GameObject.Find() all text elements (a pain but part of cleanup) |
|
|
|
|
|
|
|
2756 |
MINIMUM |
CONSIDER |
v1.0 - Alpha Progress |
Store (Treasure Shop Building) Asset (high quality model) |
|
|
|
|
|
|
|
2838 |
MINIMUM |
CREATE |
v1.0 - Alpha Progress |
Feedback: How if we can sell what we found to be able to upgrade the character appearance? |
|
|
|
|
|
|
|
2916 |
MINIMUM |
CREATE |
v1.0 - Alpha Progress |
Kawagiwa: Procedurally generated story |
|
|
|
|
|
|
|
3057 |
MINIMUM |
IMPLEMENT |
v1.0 - Alpha Progress |
^ User Feedback: Timed bonus on shovel notch when pressing space to digPreview: Timed bonus based on hitting DIG on the meter's set point indicator such was when it hits the middle
or end (we would add a notch in the GUI to make it clear), similar to Gears of War reload.
The right timing gives you a perk. |
|
|
|
|
|
|
|
3060 |
MINIMUM |
IMPLEMENT |
v1.0 - Alpha Progress |
User Feedback: Radio plays in the BKG like with GTA, implying also you can switch stations and listen to different tunes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.0 - Alpha Release - Progress: 50% Completed:(2/4) Remaining: 2 |
|
|
|
|
|
|
|
|
|
|
|
|
676 |
HIGH |
IMPLEMENT |
v1.0 - Alpha Release |
Store Manager: Show grand treasure calc on store visit. with Accept / Deny menu |
|
|
|
|
|
|
|
2843 |
HIGH |
CREATE |
v1.0 - Alpha Release |
^ Feedback: Add land mines Preview: A few ideas occur with this mechanic:
• Players are warned about it, which means there should be a sign and be part of a separate park after players have paid for it and gained experience.
• Some means of disarming them with a special shovel would be ideal. I imagine you switch to that tool in inventory mode.
• Adding mines into your bag pays out a set amount. Finding them should not add to number of treasure.
• A special metal detector should be sold for mines only (cheaper), but a more expensive one can detect treasure AND mines.
• Shoveling a landmine and triggering it should cost the player their health, have them hospitalized, and make them lose their treasure.
• Added penalty is paying the hospital bill and removing it from the Player's credits in the form of debt. At that point, playing the game
should be also about paying off your loan and finding enough treasure until you can get it back. Also, player should lose all treasure found. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.0 - Gold - Progress: 0% Completed:(0/2) Remaining: 2 |
|
|
|
|
|
|
|
|
|
|
|
|
3437 |
HIGH |
CONSIDER |
v1.0 - Gold |
Upscale all 3D models |
|
|
|
|
|
|
|
3438 |
MEDIUM |
CONSIDER |
v1.0 - Gold |
Release on Steam for PC and Mac OS |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.0 - Gold Marketing - Progress: 0% Completed:(0/3) Remaining: 3 |
|
|
|
|
|
|
|
|
|
|
|
|
3432 |
MEDIUM |
CONSIDER |
v1.0 - Gold Marketing |
Paid Advertising on social networks |
|
|
|
|
|
|
|
3433 |
MEDIUM |
CONSIDER |
v1.0 - Gold Marketing |
Contests - need to investigate festivals |
|
|
|
|
|
|
|
3436 |
MEDIUM |
CONSIDER |
v1.0 - Gold Marketing |
Instagram page: not sure if to go with it, move to Platinum Marketing if necessary |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.1 - Platinum - Progress: 0% Completed:(0/8) Remaining: 8 |
|
|
|
|
|
|
|
|
|
|
|
|
2715 |
HIGH |
CONSIDER |
v1.1 - Platinum |
Have trees and grass mode change with season either as level selection or auto based on date. |
|
|
|
|
|
|
|
2840 |
HIGH |
CREATE |
v1.1 - Platinum |
Feedback: Can we meet each other in this world? (multiplayer) |
|
|
|
|
|
|
|
2841 |
HIGH |
CREATE |
v1.1 - Platinum |
Feedback: And we can chat? (add chat feature) |
|
|
|
|
|
|
|
689 |
MEDIUM |
CONSIDER |
v1.1 - Platinum |
Implement basic supply and demand UI and base mechanic at store. Sale prices fluctuate based on that. |
|
|
|
|
|
|
|
690 |
MEDIUM |
CONSIDER |
v1.1 - Platinum |
Supply and Demand: Refresh every 20 minutes. (or x num to be tweaked and refined later) |
|
|
|
|
|
|
|
2915 |
MEDIUM |
CREATE |
v1.1 - Platinum |
Kuragawa: Park on another planet (two moons) |
|
|
|
|
|
|
|
680 |
LOW |
IMPLEMENT |
v1.1 - Platinum |
Merge ExtensionMethods into Unity Extensions |
|
|
|
|
|
|
|
401 |
NONE |
QA |
v1.1 - Platinum |
auction house mechanics (bidding war script) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.2 - Palladium - Progress: 0% Completed:(0/3) Remaining: 3 |
|
|
|
|
|
|
|
|
|
|
|
|
691 |
MEDIUM |
CONSIDER |
v1.2 - Palladium |
First pass Auction House: model |
|
|
|
|
|
|
|
692 |
MEDIUM |
CONSIDER |
v1.2 - Palladium |
First pass Auction House: basic bid war for treasure items. First pass mechanics using randomizer and three bidders. |
|
|
|
|
|
|
|
693 |
MEDIUM |
CONSIDER |
v1.2 - Palladium |
Charge money to become a member of the auction house. (premium). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v1.3 - Iridium - Progress: 0% Completed:(0/1) Remaining: 1 |
|
|
|
|
|
|
|
|
|
|
|
|
3413 |
TOP |
CONSIDER |
v1.3 - Iridium |
^ Releases based on precious metals to go with game themePreview: Based on Can You Dit It Rankings:
TreasureRank Worth Probability Color
Rhodium 10000 10000 white
Osmium 9000 9000 blue
Rhenium 8000 8000 white
Iridium 7500 7500 purple
Palladium 5000 5000 gray
Platinum 2000 2000 blue
Gold 1000 1000 yellow
v1.1 - Platinum
v1.2 - Palladium
v1.3 - Iridium
v 1.4 - Rhemium
v 1.5 - Osmium
v 1.6 - Rhodium
v 1.7 - {Gems} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|