Task Tracker Pro (Public)

Friday, 15

Select Project Description Start Date
Can You Dig It It's the treasure hunting game made in Unity3D! January 12, 2022

FILTER:      Search       Priority       Type       Phase

Can You Dig It


   Progress 57%    Count(240/417)   

Days Since Start: 1039
Version: 1.0 .834 Beta


ID Priority Type
PhasePhase: This can be whatever you want. You can create your own categories to be grouped for progress, breaking tasks into manageable chunks.

If using Core theory for app or game dev, you can create: Core, Progress, Release, Beta, Gold.

If you're using this for a story outline, you can break into Act One, Act Two, Act Three, etc.

This is your chance to get creative. One key ingredient is to number or alphabetize at the start of your title so it can order how you want. Feel free to experiment.
Task Description
Task Description: Click any task to add details. Mouse hover any with ^ for preview.
Reset
Keep Hidden: Enabling this means you can keep an$value hidden from public view when sharing lists. Some things are best kept secret. :)
v1.0 - Alpha Core - Progress: 74%    Completed:(191/258)      Remaining: 67
3939
TOP
CREATE
v1.0 - Alpha Core
Treasure Variety: Update value for treasure variety in dictionary (second pass) item + metal bonus mechanics
386
HIGH
QA
v1.0 - Alpha Core
Exit game script
484
HIGH
IMPLEMENT
v1.0 - Alpha Core
Save Game (leave for last)
533
HIGH
IMPLEMENT
v1.0 - Alpha Core
Quit game mechanics working
3664
HIGH
CONSIDER
v1.0 - Alpha Core
New Metals: Niobium random color assign
4426
HIGH
CONSIDER
v1.0 - Alpha Core
Convert large plain to Unity Terrain (needs testing but ideal)
611
MEDIUM
IMPLEMENT
v1.0 - Alpha Core
^ Inventory: option to discard treasure from inventory page. Lands where player is positioned. (when bag full, it's handy)Preview:
April 26, 2023 Requires inventory to show up in player menu with the ability to display buttons per item
679
MEDIUM
IMPLEMENT
v1.0 - Alpha Core
Sound: "Ka Ching!" sound when selling items (one of my faves)
2800
MEDIUM
CONSIDER
v1.0 - Alpha Core
Create Park Sign "Welcome To Treasure Park" concept (optional)
2871
MEDIUM
CREATE
v1.0 - Alpha Core
Create rolling hills terrain. Also think about making the park model stagnant rather than random.
2928
MEDIUM
CREATE
v1.0 - Alpha Core
^ Look for slot sounds or Mario Kart inspired sound effects for general purpose. Preview:
April 26, 2023 If you can't find anything awesome, consider pushing the priority down until you do. :)
3025
MEDIUM
IMPLEMENT
v1.0 - Alpha Core
Hide Top bar GUI during Options, Inventory, and Treasure Find moment.
3028
MEDIUM
IMPLEMENT
v1.0 - Alpha Core
spawn earth mounds after dig to show players where they've dug.
3068
MEDIUM
QA
v1.0 - Alpha Core
Feedback: sound fx for mode switch between shovel and detector
3073
MEDIUM
QA
v1.0 - Alpha Core
Feedback: Add Welcome sign to display or showcase why you're there.
3078
MEDIUM
QA
v1.0 - Alpha Core
It would be cool to add "under construction" stickers and orange cones around the world so we can make it feel real
3080
MEDIUM
QA
v1.0 - Alpha Core
Feedback: Add dirt piles wherever player has gone (tricky)
3166
MEDIUM
CONSIDER
v1.0 - Alpha Core
Sound: add an effect for shoveling
3168
MEDIUM
CONSIDER
v1.0 - Alpha Core
Sound: metal detector static or something like it pleasing to the ear
3240
MEDIUM
IMPLEMENT
v1.0 - Alpha Core
Store: Replace OPEN sign with a legit texture. This should help improve UI experience.
3384
MEDIUM
BUG
v1.0 - Alpha Core
Store Mode: pause makes menu disappear and doesn't preserve pause UI. Figure out a fix.
3403
MEDIUM
CONSIDER
v1.0 - Alpha Core
Mouse turn could use a speed adjustment, maybe reduce by half
3475
MEDIUM
CONSIDER
v1.0 - Alpha Core
End: when all treasure Is found, announce park is closed and ask player for retry with "The End" and "Play Again"
3502
MEDIUM
CONSIDER
v1.0 - Alpha Core
Check if Player can sell inventory for 50% return of full value. If not, do so.
3623
MEDIUM
CONSIDER
v1.0 - Alpha Core
Implement question mark in place of treasure not found when missed.
3662
MEDIUM
CONSIDER
v1.0 - Alpha Core
new metals: update detector (maybe but don't make this a priority unless necessary)
3667
MEDIUM
CONSIDER
v1.0 - Alpha Core
GUI: Item list UI should add a num like (2) Erbium when same metal found to shorten list.
3940
MEDIUM
CREATE
v1.0 - Alpha Core
Treasure Variety: Implement metal and gem bonus in dictionary
4196
MEDIUM
CONSIDER
v1.0 - Alpha Core
Ludes: Add undulating terrain
4252
MEDIUM
CONSIDER
v1.0 - Alpha Core
preset terrain experiment: add 7 types for slopes, troughs, and flat that make up the environment
4404
MEDIUM
CONSIDER
v1.0 - Alpha Core
Treasure Variety: Improve or polish backstories based on year and theme
4483
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Can't sell items until I have to uneqip them, screen experience rigidPreview:
25 minute play test Flow Menu: More – When I go the sell inventory menu, I can’t sell items until I have to unequip them. Which is a different screen. So I’m forced to go the unequip screen, then I can sell. Vs doing that from the same screen. Bug, visual, treasure on ground, in front of player. I started to dig, but escaped out by accident. Then the item appeared on the ground, as the digging sound occurred. But I was not on the digging screen. Reactivated digging screen and item was picked up off ground to the center screen. Repro: Got the bug, where when I try to equip, it randomly pulls off the wrong items, feels like an array add issue with not clearing the last section when referenced the next time used. Experience: Now I got to a good amount of distance and hope to find a big item. Like today, I got a 1500 $ item, and then was off to the races. Treasure in geo or under it, the more this happens, the more it makes the world feel, like a hazard and real.
4484
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Got to about 130 items left again and crashed. Preview:
May 12, 2024 Got to about 130 items left again and crashed. Started getting game hiccups, when the search meter goes from purple to gold, over and over again. 1.6 shoes 12 bag No rusty object detector Bug: Not hearing sound when I switch from shovel to detector and so on. Still flow issues in menu. What I do, Buy first, assign first, then sell last. 3 crashes in 5 playtests. I use chrome, and tab out often with escape, because of menu flow. So I have to make the screen large again and so on.
4485
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Flow, Ui, going between selling and getting back to game control, does not feel fluid yet but has gotten better. Preview:
5 20 2024 Playtest -- 25 minutes Found 37 items shoes 1.6 bag 12 Flow, Ui, going between selling and getting back to game control, does not feel fluid yet but has gotten better. Rusty - rewards can have silly antidotes These all tell stories about the part, and things about this universe When you collect something, text also sayd 5 of 12... etc. Easier to see icon when full. Misleading, when bag is full, I don't know what to press to get back to moving, less I guess. 3 to go in doesn't exit with 3 too Current Menu Flow (this flow is clunky). Related to going in and out of menus, to go back in. Sell all treasure. Then Buy. Assign new gear. Sell old gear. After full play time Crash, upgraded to, 1.1 shovel. General Note Obstacles really help. The brain still wants to solve other problems too. In 4 play tests, I've encountered 2 crashes. At about the 30 to 40 plus item range. One time I was at the store, second time I was very far away. One time I was using menus alot, the other I was just walking around a lot. I'm not sure, but the only element that has a comp, is total time playing and unlocking stuff. I'll test more to try and repro. I know these steps are light in detail but it's all I can gather so far.
4486
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Could not turn on x2 shows, with backpack 12, and the detector from above. Preview:
Backback working. Got 20 items or so. Unlocked shoes 2x, back 12 and precious metal only detector. Highlights are a little confusing to know what is selected. Could not turn on x2 shows, with backpack 12, and the detector from above. This felt like a max out. Anyone I would try to apply all of them, the game auto swaps out there other... Nice work
4488
MEDIUM
CONSIDER
v1.0 - Alpha Core
Ludes: Can't get to items in worled objects, which could be cool actually ... keep this bug
4489
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: I unlocked the detector upgrade but was not gifted it.Preview:
This is to prove I unlocked the detector upgrade but was not gifted it. image
4490
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Rock overlaps store and blocks itPreview:
gallery_image_2
4491
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Long walk with nothing going, needs environment event or ambient distractionPreview:

Bugs

Couple items in rocks, can’t get to them. Less, fun, long walks with nothing going… this doesn’t need gameplay, just things in the environment. Less fun, upgrade not working.
4492
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Suggestion - Player has incoming balls like Cod artillery strikes to avoid… Preview:
Player has incoming balls like Cod artillery strikes to avoid… It’s be like a flurry vs once in a while…
4493
MEDIUM
CONSIDER
v1.0 - Alpha Core
^ Ludes: Detector upgrade to not find rusty stuff still does itPreview:
  1. *Test: Found about 20 plus items, upgrades about 40%, got to end of zone where crash occurred.
  2. LOVE env stuff love it, love it. Placement and discovery times with Fibonacci rule is on fucking point. Can you move while, you bring up, item you collected… Env is making it way easier for me to remember where I’ve been, love it. Totally capturing a Wow look with trees, love it, in fact… keep going and make people feel like it’s walking around Wow with your visual vision.
  3. Bug: Detector upgrade to not find rusty stuff, still finding rusty stuff. On screen visual still says standard detector.
  4. Walking to and back, need something worldly going on…
  5. Flow, discovery and upgrade system are working well.
  6. Crazy Idea • Setup, player is near a gold course. o Golf course, becomes active.
4494
MEDIUM
CONSIDER
v1.0 - Alpha Core
Kawagiwa: credit Chris for sound engineering the shovel.
4495
MEDIUM
CONSIDER
v1.0 - Alpha Core
Experiment: Day/Night based on system time
3023
LOW
CLEAN
v1.0 - Alpha Core
^ GameManagerGUI: Treasure Find buttons and elements don't need conditions except on parents. Clean!Preview:
The Treasure Found result text, panels, and buttons all have conditional statements placed on them after the dig and between animation events. Since we're placing these on parent elements, we don't need to do so on all text and panels, we can instead parent them and mix or match accordingly. Clean when you can.
3059
LOW
IMPLEMENT
v1.0 - Alpha Core
User Feedback: Audio pass - Satisfying sounds (yeah maybe it's time to not be a coward on audio)
3066
LOW
QA
v1.0 - Alpha Core
^ Feedback: Store mode should have it's own musicPreview:
April 26, 2023 This can get tricky. If unsure, move to Medium and beyond since it could take a while.
3069
LOW
QA
v1.0 - Alpha Core
^ Feedback: uncovered found sound FX and jinglePreview:
April 26, 2023 If you can't find anything awesome right away, push back for later and take your time to get this right.
3071
LOW
QA
v1.0 - Alpha Core
Feedback: Inventory should include treasure so you can drop the item you don't care about.
3076
LOW
QA
v1.0 - Alpha Core
Feedback: Inventory menu for treasure shows value to choose which to drop
3093
LOW
CONSIDER
v1.0 - Alpha Core
Feedback: bonus moment for consecutive finds like with rusty nails or any other kind
3096
LOW
CONSIDER
v1.0 - Alpha Core
^ Feedback (art): Update store UIPreview:
image

These are based on Ralph Miranda's feedback. We can update using our design guide method and stick with the overall layout idea.

image image
3182
LOW
CONSIDER
v1.0 - Alpha Core
Audio: Sound of the ocean or water from afar, rushing water
3183
LOW
IMPLEMENT
v1.0 - Alpha Core
Bake shadows for the store at some point with low Rez depth map. (lower priority if need be)
3228
LOW
IMPLEMENT
v1.0 - Alpha Core
Achievement: Sweeping Beauty
3265
LOW
IMPLEMENT
v1.0 - Alpha Core
Inventory: a page that shows a history if all treasure found and the quantity as well as total weight.
3269
LOW
CONSIDER
v1.0 - Alpha Core
Achievement: collecting all junk assigns huge bonus and title (Saving the Planet)
3466
LOW
CLEAN
v1.0 - Alpha Core
Cleanup: Player Manager's Treasure Rank and Treasure Manager can be called with using. Update
3474
LOW
CONSIDER
v1.0 - Alpha Core
Reduce latency in web full screen mode
3575
LOW
QA
v1.0 - Alpha Core
^ Feedback: Object appears above ground when dug after BOILING is indicated.Preview:

Tester: While I was playing I kept digging on the boiling indicator because I thought that was the last level when I did that it said I failed but the obj appeared above ground then I just walked over to it and had to dig on it to get it.

I was able to repeat it 4 times. (see FIRE and BOILING bug for details, which is related)

Dev note: It's possible we need to reinforce mechanics so digging and success only works on FIRE or JACKPOT than distance, just in case.

4197
LOW
CONSIDER
v1.0 - Alpha Core
Ludes: add patrol or some kind of random moving obstacle that makes you think with slowdown penalty
396
MINIMUM
QA
v1.0 - Alpha Core
item scrolling (treasure scrolling) on larger bag capacity.
677
MINIMUM
IMPLEMENT
v1.0 - Alpha Core
^ Found treasure in Player Backpack should default to underground position. Preview:
April 26, 2023 Unsure what this means, investigate what happens to treasure in player backpack and if the GO is destroyed or moved to a particular location.
3056
MINIMUM
IMPLEMENT
v1.0 - Alpha Core
^ voice over 'you are at the end of the world. We hope you have enjoyed your existence. see you at the other side.' ..Preview:
Whenever player fall off the edge of the world. Needs triggers.
3088
MINIMUM
CONSIDER
v1.0 - Alpha Core
Add totem poles and other Native American themes as arches and for storytelling.
3229
MINIMUM
IMPLEMENT
v1.0 - Alpha Core
^ Breadcrumb: Make gold the first of closest 5 treasures you find.Preview:
If not gold, make the first 8 to 10 closest items to player start the highest tier default detector can detect.
3504
MINIMUM
CONSIDER
v1.0 - Alpha Core
Adding up the value of treasure leaves pay gap for priciest detector. Consider offset or add Golf Cart purchase.
4198
NONE
CONSIDER
v1.0 - Alpha Core
Consider poison ivy mechanic, slow down for x number of seconds until poison fades or you apply first aid
v1.0 - Alpha Core Marketing - Progress: 72%    Completed:(26/36)      Remaining: 10
2801
TOP
CONSIDER
v1.0 - Alpha Core Marketing
Week 01: Welcome to Treasure Park Concept art
2803
TOP
CONSIDER
v1.0 - Alpha Core Marketing
Week 01: Consider making wallpaper for itch.io downloadable.
3644
TOP
CONSIDER
v1.0 - Alpha Core Marketing
Create a chart of the worlds metals from rare to common in an infographic promo
3645
TOP
CONSIDER
v1.0 - Alpha Core Marketing
Create infographic on most common and rare items found in treasure hunting as promo
2781
HIGH
CONSIDER
v1.0 - Alpha Core Marketing
Save system: share how you can save the game and come back any time.
3429
HIGH
CONSIDER
v1.0 - Alpha Core Marketing
Exclusive Facebook page for the game
3463
HIGH
CONSIDER
v1.0 - Alpha Core Marketing
Steam: Consider wishlist page or move after next phase.
2763
MEDIUM
CONSIDER
v1.0 - Alpha Core Marketing
Talk about OZT in metal weights and how it's incorporated in-game. Make it educational about real metals
3434
MEDIUM
CONSIDER
v1.0 - Alpha Core Marketing
Facebook group dedicated to Can You Dig It
3435
MEDIUM
CONSIDER
v1.0 - Alpha Core Marketing
Twitter: Not sure if go with this but consider
v1.0 - Alpha Progress - Progress: 11%    Completed:(11/92)      Remaining: 81
2557
HIGH
QA
v1.0 - Alpha Progress
^ After buying an item, there's no need to disable since you can sell it. May want to buy again. Preview:
Solution: uncomment foreach statement under StoreManager.cs > StoreMainMenu()
2566
HIGH
QA
v1.0 - Alpha Progress
^ Since Player can buy multiple items of same type, add quantity to reflect this. Preview:
Related to Bug# 2557 - this can updated once that mechanic has been introduced
2854
HIGH
CREATE
v1.0 - Alpha Progress
Golf Kart: Consider the fastest speed of the golf kart
2870
HIGH
CREATE
v1.0 - Alpha Progress
^ Consider treasures found in real life hunts and add a greater variety of models along with rank valuePreview:
This can be a skull, shoes, watch, wedding ring, various items. We might also be able to introduce this is a random thing or be able to include it as part of what you find on a regular basis. Non-metallic items can and should probably go for part of the appraisal mechanic. Consider.
2912
HIGH
CREATE
v1.0 - Alpha Progress
Golf Kart: In treasure store, charge for rental or sell golf kart key
2913
HIGH
CREATE
v1.0 - Alpha Progress
Golf Kart: warning if you haven't purchased key along with message to purchase at store
2934
HIGH
CREATE
v1.0 - Alpha Progress
Sandpits: art modeling
2935
HIGH
CREATE
v1.0 - Alpha Progress
Sandpits: mechanics - longer dig time but greater chance of precious treasure
2959
HIGH
CREATE
v1.0 - Alpha Progress
Sandpits: mechanics -White sand is default, but try Black sand also as a level higher of difficulty.
2960
HIGH
CREATE
v1.0 - Alpha Progress
^ Water pits: Add knee high water that gives player difficulty but an allowance to discovery treasure.Preview:
April 26, 2023 If unsure, move to Medium and beyond.
2961
HIGH
CREATE
v1.0 - Alpha Progress
^ Mudpits: an added increase in difficulty yet reward from water pits with special gear, shoes, and otherwisePreview:
April 26, 2023 If unsure, move to Medium and beyond.
3061
HIGH
IMPLEMENT
v1.0 - Alpha Progress
Metal detector battery indicator which lasts 90 mins and recharges at the store. (or have charging station)
3072
HIGH
QA
v1.0 - Alpha Progress
Add compass to top of screen
3227
HIGH
IMPLEMENT
v1.0 - Alpha Progress
^ Feedback: Is there gold? Figure out a way to build anticipation for what treausre you find. Preview:

This can take the form of anticipation by either having a poster showing the items you can find at the park or a table or some kind of showcase area that demonstrates what's possible to find out there.

June 29, 2023

A quick solution at the moment would be to create an advertisement at the store to purchase a Gold detector when looking for Gold. Also, maybe we need to consider detector filtering between levels to allow up to that metal but at least having an ad may address the issue as mechanics are being worked out.

3491
HIGH
CONSIDER
v1.0 - Alpha Progress
Detect: Ghost - this haunted detector helps locate items buried with a spooky past
3501
HIGH
CONSIDER
v1.0 - Alpha Progress
Store surprise: 1 in 10 chance the store has a 50% off discount or percentage based on closet div 10 roll.
3510
HIGH
CONSIDER
v1.0 - Alpha Progress
Add variable for priceProgression which is an exponent of prices from cheapest to most expensive. Improve tweaks
3563
HIGH
QA
v1.0 - Alpha Progress
Golf Kart: key available in inventory
3566
HIGH
QA
v1.0 - Alpha Progress
Golf Cart: Exit vehicle and park.
3567
HIGH
QA
v1.0 - Alpha Progress
^ Golf Cart: physics stablePreview:
For more details (thanks to Jules) "https://forum.unity.com/threads/the-dark-art-of-unity-wheel-colliders-what-unity-doesnt-tell-you.1109261/?fbclid=IwAR07wBZwGWjTDgk_uNFY5QOuAXDJw9_SH6UYWu-i945raDcgKdTCSeQGny4" target="_blank">The Dark Art of Unity Wheel Colliders - What Unity Doesn't Tell You.<
3580
HIGH
CONSIDER
v1.0 - Alpha Progress
Golf Cart: Steering rotates with player controls
3581
HIGH
CONSIDER
v1.0 - Alpha Progress
Golf Cart: Clean up internal wheel mechanics scripts
3582
HIGH
CONSIDER
v1.0 - Alpha Progress
Golf Cart: Hide key in store corner for debug (maybe make it a treasure hidden)
3620
HIGH
CONSIDER
v1.0 - Alpha Progress
GolfCart: add a mini iPad that shows speed as well as transmission.
3622
HIGH
CONSIDER
v1.0 - Alpha Progress
Gold cart: breaks - UpdateWheelRotation() needs to stop wheels on B key.
3629
HIGH
CONSIDER
v1.0 - Alpha Progress
Allow starter detector and all others to gain slim chance of finding any or all treasure for luck.
3699
HIGH
CONSIDER
v1.0 - Alpha Progress
Fool's Gold (add in as treasure)
855
MEDIUM
IMPLEMENT
v1.0 - Alpha Progress
Inventory: Button system needs fix. Either have preset max number or auto-gen based on total inventory (might be easier)
860
MEDIUM
IMPLEMENT
v1.0 - Alpha Progress
Inventory Menu: Equip and Treasure lists as subpages (maybe as buttons that enable/disable grouped obj
980
MEDIUM
POLISH
v1.0 - Alpha Progress
^ Display market index for precious metals in corner. (as if stock market)Preview:
Perhaps include a UI toggle for it to be on and off. Sale price of metals then become based on those prices, some would rise, others would fall, players can then strategize the best time to sell their metals. This would entail whether the player would want to sell all their metals or by category (add to list later if need be) Example: "copper total 0.4oz" "gold total 3.2oz" "iridium total 1.3oz" I'm not sure if down the line a nuance to sell in oz increments matters versus the choice to sell all metals of type. We can try the simple idea first and keep it that way until it becomes important, matters, or we allow it to become an upgradable purchase (think of it as membership fee to allow players that ability).
1096
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Offer a chance for players to donate to charity or pay extra with proceeds toward a good cause. Raises luck.
2848
MEDIUM
CREATE
v1.0 - Alpha Progress
Measure how long it takes to travel from one treasure item to another (average) if using Rusty Nails
2850
MEDIUM
CREATE
v1.0 - Alpha Progress
Set the level size to maximum number of treasure
2851
MEDIUM
CREATE
v1.0 - Alpha Progress
Set number of treasure per level based on the chance of max payout
2853
MEDIUM
CREATE
v1.0 - Alpha Progress
Set the price of our cheapest item, the shoes, on the average value of 10 items filled or 1 in 10 chance value.
3058
MEDIUM
IMPLEMENT
v1.0 - Alpha Progress
^ User Feedback: Shovel limited use to buy a new one. (explore idea)Preview:
Setting a potential weakness to the shovel with limited use but if well timed in digging within indicator, could last double (we'll test it)
3063
MEDIUM
IMPLEMENT
v1.0 - Alpha Progress
Design Guide: Think about replacing Wire One
3067
MEDIUM
QA
v1.0 - Alpha Progress
Feedback: Shovel and Metal detector switch animation for player character
3075
MEDIUM
QA
v1.0 - Alpha Progress
Needs an environment art pass
3077
MEDIUM
QA
v1.0 - Alpha Progress
^ Feedback: special bonuses during sale like 5 aluminums or 10 rusty nails, etc. We should display them at the store.Preview:
April 26, 2023 I like this one for gameplay but may need to be pushed back in favor of more important mechanics.
3079
MEDIUM
QA
v1.0 - Alpha Progress
Feedback: remnants of life such as abandoned picnic table or fire that was blown out, signs of park life with backstory.
3083
MEDIUM
QA
v1.0 - Alpha Progress
Feedback: A milli loop on chirps (not high priority but helps)
3084
MEDIUM
QA
v1.0 - Alpha Progress
Feedback: SoundFX for ambient wind, maybe helicopter passing, plane, other or secondary ambiance.
3091
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Feedback: Consider upgrade that allows the smashing of stones while digging (shovel upgrade)
3092
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Feedback: Bonus moment for time between digs
3094
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Feedback: Add icons for treasure found in inventory page once integrated
3097
MEDIUM
CONSIDER
v1.0 - Alpha Progress
^ Feedback: Add picnic area (concept)Preview:
image Based on John Ereks concept.
3099
MEDIUM
CONSIDER
v1.0 - Alpha Progress
^ Feedback: Add the engineerPreview:
Engineer (not pictured) works on the golf carts to maintain them. But also appraises items based on thier future value. If valid, player gets backstory and appraisal bonus.
3100
MEDIUM
CONSIDER
v1.0 - Alpha Progress
^ Feedback: Add the HistorianPreview:
Historian appraises object based on present value. If valid, player gets backstory and appraisal bonus. gallery_image_7
3101
MEDIUM
CONSIDER
v1.0 - Alpha Progress
^ Feedback: First pass cliffside area in env modelingPreview:
image The Cliffside concept is cool for integrating into the game. Also consider naming the park, Cliffside Bluffs park.
3155
MEDIUM
CONSIDER
v1.0 - Alpha Progress
^ Add head bob mechanic (subtle) for PlayerPreview:
April 26, 2023 This is totally optional. It may not matter nor come in handy until we address if the player will be human or robot. Consider.
3165
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Sound: Add an effect for switching modes
3167
MEDIUM
CONSIDER
v1.0 - Alpha Progress
^ Sound: add an effect for when you find something, maybe a deep gong to symbolize intutionPreview:
This could be a rabbit hole so you can move this back to a lower priority if need be.
3266
MEDIUM
CONSIDER
v1.0 - Alpha Progress
UI: Fade during walk and other moments. Work to minimize HUD except where needed. Experiment.
3270
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Boy Scouts have merit badges. Consider having a billboard based on ranked assignments. Winning gives you badges.
3467
MEDIUM
CONSIDER
v1.0 - Alpha Progress
Consider gems: diamonds, rubies, opal, etc.
896
LOW
CONSIDER
v1.0 - Alpha Progress
^ Store Sell: Treasure to sell should have itemized list of each treasure to be sold and it's price along with grand totalPreview:
Make the list scrollable but then at the bottom have a static total amount for all treasure. I'm not sure if there should be a series of items to check on and off or to wait until the next version integrate this.
898
LOW
CONSIDER
v1.0 - Alpha Progress
Store Mode: consider consolidating the Sell OK and Cancel buttons into one Return to Sell Menu function if too similar.
1097
LOW
CONSIDER
v1.0 - Alpha Progress
Picture snap mode, that's when you can take photos of the world around you. Would be awesome to have as buyable item.
2914
LOW
CREATE
v1.0 - Alpha Progress
Kuragawa: Siezmometer for finding meteor objects (mission based objectives maybe)
3098
LOW
CONSIDER
v1.0 - Alpha Progress
^ Feedback: Add the fortune tellerPreview:
image Fortune teller shares with player history of item from past or culture value. Awards appraisal bonus if any significance found. May 19, 2023 We might be able to rough out something instead where a box with a crystal ball or basic sphere would cost 1 credit, sit next to the treasure shop, take a few seconds, maybe add some gear sounds, and then pop out a fortune to share. It's basically a mechanical fortune cookie mean to give some kind of profound, motivational advice and humor. But from a gut level, I really wanted it to be a pick me up during hard times worth prototyping in the simplest form.
3472
LOW
CONSIDER
v1.0 - Alpha Progress
Include inflation integer to double prices and force choices in the store as a multiplier
3493
LOW
CONSIDER
v1.0 - Alpha Progress
^ Can You DOG It? A weird version of the game where treasure is replaces with dogs and their species.Preview:

It's a weird version of the game I humored in my journal. It could be a fun mode to put in the game but not sure how to implement the way Players are introduced to this odd parody. Should it be included? Would it be a reward for completing the game? Even at the basic level, it would be fun to add and see what happens. Perhaps it's an incentive to complete the game?

3584
LOW
CONSIDER
v1.0 - Alpha Progress
procedural track for golf cart
3585
LOW
CONSIDER
v1.0 - Alpha Progress
Procedural river for water running across the level
3586
LOW
CONSIDER
v1.0 - Alpha Progress
Bridge appears in procedural system where road intersects river assets
3587
LOW
CONSIDER
v1.0 - Alpha Progress
River asses slow down player walk and shovel speed unless upgrades available.
3613
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Mysteriousness MeterPreview:

Objects have market value, but also a Mystery aspect.

Background in Sky changes (Spaceship/planet/Chthulhu horror/Airplane battle/Steampunk blimps, etc)

Real-world component. Find pieces of a mystery object in-game. Once ‘minted’ through some in-game challenge/process, a 3D print is made (one per object ever). These pieces can dropshipped via 3D printed model. Players to trade items IRL? Create secondary “official” printed objects, have user voted items they’d like to see, etc.

3614
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Western MinePreview:

It’s the goldrush in the Dusty Gulch Valley. After word spread that there’s valuable metals in the area, folks have flocked to the area looking to strike it rich.

“Mine All Mine” – Create a land area that you claim. You can steal, but selling the objects you find on stolen land is harder and you’ll build a reputation as untrustworthy. *Might create uncontrollable black market unless a testimonial system is implented.

3615
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Chunk of SteampunkPreview:
Blimps in the air. There is a battle raging above that we can barely see. Air Pirates vs the Royal Legion and both are in pursuit of treasure. You play a scavenger that makes the best of the situation and digs for fallen items.
3616
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Space Invaders AftermathPreview:

Search for valuable alien artifacts. Many known precious metals but some are completely unknown. Require a visit to a specialist to appraise.

We can see meteors crash in distance, revealing more potential items to find. Seismometer item can be earned to know if there has been a meteor crashed in some vicinity

3617
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Cthulhu/Gothic HorrorPreview:

Finding ancient relics. Demogorgon Horn. Werewolf tooth. Frankenstein bolt. Some that unlock doors to new universes. An upside down? A magic impossible doorway?

3618
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Carnival of CuriositiesPreview:

Every year, there is a mysterious inter-dimensional carnival made up of fantastical entertainers that appears in this area. They stay for 7 days and literally vanish. Only some items remain, including a fortune teller machine that tells people when the circus will arrive again and warns not to occupy the space (or you’ll fuse with the traveling circus people/objects).

A side effect of the teleportation is the transmutation of earth ores into precious metals (similar to fulgrites from lightning strikes). Most of the year, the area is populated by these treasure hunters.

Countdown: Could be an actual event that happens in-game (spin off title?) where treasure hunters can actually see the carnival. *Super heavy workload to create though

3619
LOW
CONSIDER
v1.0 - Alpha Progress
^ Kawagiwa: Piracy on the High SeasPreview:

Islands of digging spaces.

673
MINIMUM
IMPLEMENT
v1.0 - Alpha Progress
GUIManager: GameObject.Find() all text elements (a pain but part of cleanup)
2756
MINIMUM
CONSIDER
v1.0 - Alpha Progress
Store (Treasure Shop Building) Asset (high quality model)
2838
MINIMUM
CREATE
v1.0 - Alpha Progress
Feedback: How if we can sell what we found to be able to upgrade the character appearance?
2916
MINIMUM
CREATE
v1.0 - Alpha Progress
Kawagiwa: Procedurally generated story
3057
MINIMUM
IMPLEMENT
v1.0 - Alpha Progress
^ User Feedback: Timed bonus on shovel notch when pressing space to digPreview:
Timed bonus based on hitting DIG on the meter's set point indicator such was when it hits the middle or end (we would add a notch in the GUI to make it clear), similar to Gears of War reload. The right timing gives you a perk.
3060
MINIMUM
IMPLEMENT
v1.0 - Alpha Progress
User Feedback: Radio plays in the BKG like with GTA, implying also you can switch stations and listen to different tunes
v1.0 - Alpha Release - Progress: 50%    Completed:(2/4)      Remaining: 2
676
HIGH
IMPLEMENT
v1.0 - Alpha Release
Store Manager: Show grand treasure calc on store visit. with Accept / Deny menu
2843
HIGH
CREATE
v1.0 - Alpha Release
^ Feedback: Add land mines Preview:
A few ideas occur with this mechanic: • Players are warned about it, which means there should be a sign and be part of a separate park after players have paid for it and gained experience. • Some means of disarming them with a special shovel would be ideal. I imagine you switch to that tool in inventory mode. • Adding mines into your bag pays out a set amount. Finding them should not add to number of treasure. • A special metal detector should be sold for mines only (cheaper), but a more expensive one can detect treasure AND mines. • Shoveling a landmine and triggering it should cost the player their health, have them hospitalized, and make them lose their treasure. • Added penalty is paying the hospital bill and removing it from the Player's credits in the form of debt. At that point, playing the game should be also about paying off your loan and finding enough treasure until you can get it back. Also, player should lose all treasure found.
v1.0 - Gold - Progress: 0%    Completed:(0/2)      Remaining: 2
3437
HIGH
CONSIDER
v1.0 - Gold
Upscale all 3D models
3438
MEDIUM
CONSIDER
v1.0 - Gold
Release on Steam for PC and Mac OS
v1.0 - Gold Marketing - Progress: 0%    Completed:(0/3)      Remaining: 3
3432
MEDIUM
CONSIDER
v1.0 - Gold Marketing
Paid Advertising on social networks
3433
MEDIUM
CONSIDER
v1.0 - Gold Marketing
Contests - need to investigate festivals
3436
MEDIUM
CONSIDER
v1.0 - Gold Marketing
Instagram page: not sure if to go with it, move to Platinum Marketing if necessary
v1.1 - Platinum - Progress: 0%    Completed:(0/8)      Remaining: 8
2715
HIGH
CONSIDER
v1.1 - Platinum
Have trees and grass mode change with season either as level selection or auto based on date.
2840
HIGH
CREATE
v1.1 - Platinum
Feedback: Can we meet each other in this world? (multiplayer)
2841
HIGH
CREATE
v1.1 - Platinum
Feedback: And we can chat? (add chat feature)
689
MEDIUM
CONSIDER
v1.1 - Platinum
Implement basic supply and demand UI and base mechanic at store. Sale prices fluctuate based on that.
690
MEDIUM
CONSIDER
v1.1 - Platinum
Supply and Demand: Refresh every 20 minutes. (or x num to be tweaked and refined later)
2915
MEDIUM
CREATE
v1.1 - Platinum
Kuragawa: Park on another planet (two moons)
680
LOW
IMPLEMENT
v1.1 - Platinum
Merge ExtensionMethods into Unity Extensions
401
NONE
QA
v1.1 - Platinum
auction house mechanics (bidding war script)
v1.2 - Palladium - Progress: 0%    Completed:(0/3)      Remaining: 3
691
MEDIUM
CONSIDER
v1.2 - Palladium
First pass Auction House: model
692
MEDIUM
CONSIDER
v1.2 - Palladium
First pass Auction House: basic bid war for treasure items. First pass mechanics using randomizer and three bidders.
693
MEDIUM
CONSIDER
v1.2 - Palladium
Charge money to become a member of the auction house. (premium).
v1.3 - Iridium - Progress: 0%    Completed:(0/1)      Remaining: 1
3413
TOP
CONSIDER
v1.3 - Iridium
^ Releases based on precious metals to go with game themePreview:
Based on Can You Dit It Rankings: TreasureRank Worth Probability Color Rhodium 10000 10000 white Osmium 9000 9000 blue Rhenium 8000 8000 white Iridium 7500 7500 purple Palladium 5000 5000 gray Platinum 2000 2000 blue Gold 1000 1000 yellow v1.1 - Platinum v1.2 - Palladium v1.3 - Iridium v 1.4 - Rhemium v 1.5 - Osmium v 1.6 - Rhodium v 1.7 - {Gems}